![]() IMO, I think price per ride should be the preferred management playstyle until your park is about 75% complete or you reach very high scenery/park rating with most of the rides available. Sure in a free ride model, you'd adjust your door price for a high excitement coaster addition, but really you could just build any coaster that won't kill them and it wouldn't matter as much because the guests will still ride it. There is just less incentive and motivation to build coasters and tracked rides with a very high excitement level to charge more for that ride. ![]() There's less of a penalty charging at the door. What difference does it make if anyone lines up for your rides if doesn't matter if they ride it or not? When charging per ride, a poorly designed queue will cost you dearly. If you only have to worry about the entry price, you don't really need to worry about queue lengths and related theming. Your park is still a work in progress.Ģ) Managing one price at the door instead of prices per ride ( especially early-mid game) basically kills a massive portion of the management aspect of the game. Maybe Disneyland has one ride down for maintenance and maybe one new ride is being constructed, but generally the park itself is a complete, maxed out experience. This is true, but there are two big problems with this model and argument:ġ) The "real world" parks you're paying entry for are completed parks, not 'parks in progress'. Why isn't this a successful model in PC? Only carnivals/fairs size parks have pay per ride." ![]() Basically, the argument is: "Every theme park in the world has only an entrance fee and all rides are free. This is a commonly cited complaint I've seen here and on the forums. Something that COULD work, however, is if the Planet Coaster guest must pay an "admission subscription" of some amount of dollars per month, which would somewhat correlate to the real world equivalent of having to pay a new park entry fee for every day entering the park But there always exists WAY more season passes than guests in the park, because not every person with a season pass is at the park at the same time / every day. So if they pay entry once they can stay for years.Įxception: IRL if someone buys a season pass (typically costs about 4 standard park admissions for 1 season pass), they can come and go as they please. In Planet Coaster, someone comes and they can stay until their money is gone (which is a long time if rides are free), or if you have an ATM they can stay indefinitely. The reason paid entry/free rides works in the real world is that in the real world, every person has to leave the park every day (with one exception below). To receive a verified flair, message the mods with proof of purchase of either: VIP, CHC, Early Bird, or Founder Stone. Posting someone else's work/creation? Credit them in the titleįlairs can be edited by clicking edit next to your name underneath the subscribe button.No personal insults, attacks, or harassment. Please consult the FAQ before submitting a question. ![]() Planet Coaster related information only.We hope you’ll join us for the ride." Resources Planet Coaster will give you total freedom to make your park unique, and a connected global village where you can share your creativity with the world. We’re giving you the best-ever design tools, crafting the most sophisticated management simulation, and bringing your parks to life with crowds you’ll love to thrill. "Planet Coaster is the next evolution in coaster park simulation games from the team behind the genre’s benchmark. ![]() A subreddit for Planet Coaster by Frontier. ![]()
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